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Ail Sample Channel Levels@8 Download: What You Need to Know About Nuclear Fusion Experiments



10.0.59 - Jul 19, 2021 [Runtime] Added some debug logging to try and find a rare crash. [Studio] Fix for Releases assigning the wrong bit when some releases are excluded. [Runtime] Small heap overflow fixed. [Studio] Next/Prev buttons now work with Events in the client debugger. [Runtime] Layers with mismatched channel counts now play, they just have no mixer so youkind of just get what you can. For example, a mono layer on a stereo voice will only playin the left channel, and a stereo layer on a mono voice will just play the left channel. [Studio] Event IDs now shown in the command buffer view in the client debugger. [Studio] The serialization code autogenerator is now included in the distribution [Studio] Resource files now distributed. [Runtime] Virtual input gain is now properly included in the initial clip/kill level (it wasincluded in the running check, just not the initial, causing single mix voices) [Runtime] A pending pause on a stopping voice now causes an immediate kill (previously pauseswould kill, but pending wouldn't.) [Runtime] If a voice somehow manages to get a pending stop during a pending kill, it nowimmediately dies. [Studio] Added a quick Tools menu shortcut to copy a list of Random start positions tothe clipboard. [Studio] Added a way to highlight priority classes that match a substring. [Runtime] HRTFs have been disabled as a consequence of the dynamic mix size change below. [Runtime] Mixes can now be set up during driver creation to be a specific number of64 sample "chunks". Miles historically has always been 64 sample mixes, so a value of1 matches previous behavior (also leaving the setting unset uses 64). Anything morethan 4 is probably a bad idea, but YMMV. This is primarily a knob to control the performancecost of "Management".




ail sample channel levels@8 download




10.0.52 - Dec 3, 2020 [Studio] Bus filter chains can now be per platform. [Studio] Bus channel counts can now be per platform. [Studio] Fixed Sync Client button not enabling after undo. [Studio] Fixed bus levels not showing up after last release. [Studio] Fixed a crash related to hidden bus names. [Runtime] Fixed a bug where dynamic route transitions to longer routes didnt work right. [Runtime] Fixed a bug with state switchers on secondary tracks. [Runtime] Lots of optimizations to event processing - massively improved memory access patterns. [Runtime] Fixed a bug with distance scaling on virtual buses not properly evaluating on the first mix of a voice. [Runtime] Fixed a memory leak with sleeping voices. [Studio] Bus properties now show what snapshots affect that bus. [Runtime] Hardware skips now properly reported for some hardware APIs. [Studio] UI "Stopped Stopped" bug fixed.


10.0.46 - Feb 26, 2020 [Runtime] Added a complex integration example source file hl_adv_integration.cpp. [Studio] Revamped play voice action layout. Layers and transitions are selectable, as are selectors. State positioning is automatic. Most notably,the list of sources for each layer is now visible in the route view instead of having to scroll down to it. Source selection is now far more compactas well, using tree-view collapse ui affordances instead of whatever nonsense I had before. [Runtime/Studio] Added multi-track voices. Each track maintains its own state. [Runtime] Random start position now chooses a random measure/beat instead of a random second. [Runtime] Stinger clocks no longer reset if the voice is paused. [Runtime] Fixed a bug where loop segments wouldn't jump to the exit cue when stopped. [Studio] Miles Studio can now be set to preview sounds using uncompressed source data instead of the compressed data (set under Preview Controls) [Runtime] Fixed a pop with delayed secondary layers with low gain. [Runtime] Fixed a bug with uncompressed sources ending a few samples early. [Runtime] Fixed a bug where the final 64 samples of a layer would get faded out unnecessarily. [Runtime] Voice clock has been updated to be explicitly in the space of the first layer on the first track. Syncing a transitionto a beat, loop, or end of a layer will always be relative to that layer. This fixes a lot of random bugs where transitions wouldbe off if that layer had a pitch adjustment. [Studio] Fixed a bug with user markers on uncompressed files. [Studio] Fixed a visual bug with recompressing compressed files with the sound properties open. [Runtime] State and Repeat delay are now both actually wall clock milliseconds. [Runtime] Switches no longer reevaluate when a state repeats. [Studio] Client Debugger now supports shading voices based on their distance or priority volume, to easily scan for 'important' voices. [Runtime] Fixed a bug where if a voice was running a long transition fade out, it could not respond to a stop command in a shorter amount of time. [Studio] Lots of help icon improvements. [Studio] Fixed a bug with adding platforms generating some garbage data for source availability. [Runtime] Updated the Named Stream postboxs to allow for synchronization. [Misc] Added an example playing a Bink video through a Miles Studio voice. [Runtime] Layer clip levels are now respected when transitioning to a new voice state. [Runtime] Voice transitions can now be set to only fire if the voice is at a certain position. [Runtime] Added RAD NDA platform 'mustard', contact sales for more information. [Runtime] Completion transitions are now more explicit about when they fire by exposing options to the designer: eitherprimary layer completes, primary layer reached exit cue, all layers complete, all layers reach exit cue, meausure count completes,or never. [Runtime] Repeat interval can now be in measures instead of only wall clock (ms). [Runtime] Repeats can now occur after a specified number of measures instead of only at the exit cue. [Runtime] Fixed a bug with queueing events while paused. [Runtime] Repeats can now use the state's start position specification instead of always using the beginning of the source. [Studio] Fixed a crash with syncing new sources over auditioning. [Studio] Initial (experimental) support added for UI scaling to double size. Specify in Edit->Options. [Studio] Fixed a bunch of minor issues with saving window positions across instances. [Studio] Client Debugger now shows timing of individual layers for voices with multiple layers. [Runtime] States are now allows to have no layers now, in order to have states that are just holding on other tracks. [Studio] Fixed a crash with undoing Snapshot changes.


10.0.19 [Runtime] Fix for a few bugs with non-unity distance scales. [Studio] Fix for a Miles Studio crash with controllers bound to route channel levels. [Runtime] Applying a named limit now immediately evicts voices over new voice count limits on buses. [Studio] Fix for bus cycle detection and dynamic routes.


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