I have a React Native App. It works fine in iOS and android.Hence i have built the bundle for both. ios works fine.Now my team has created the apk file and when they run it they are getting the below error:
E/unknown:ReactNative: Exception in native call java.lang.ClassCastException: java.lang.Double cannot be cast to java.lang.String at com.facebook.react.bridge.ReadableNativeArray.getString(Unknown Source:21) at com.facebook.react.bridge.JavaMethodWrapper$5.extractArgument(Unknown Source:0) at com.facebook.react.bridge.JavaMethodWrapper$5.extractArgument(Unknown Source:0) at com.facebook.react.bridge.JavaMethodWrapper.invoke(Unknown Source:162) at com.facebook.react.bridge.JavaModuleWrapper.invoke(Unknown Source:23) at com.facebook.react.bridge.queue.NativeRunnable.run(Native Method) at android.os.Handler.handleCallback(Handler.java:873) at android.os.Handler.dispatchMessage(Handler.java:99) at com.facebook.react.bridge.queue.MessageQueueThreadHandler.dispatchMessage(Unknown Source:0) at android.os.Looper.loop(Looper.java:193) at com.facebook.react.bridge.queue.MessageQueueThreadImpl$4.run(Unknown Source:37) at java.lang.Thread.run(Thread.java:764)
Facebook Handler Apk Android 23
Download File: https://urlcod.com/2vAr06
I can run my app fine on my phone while debugging but by running npx react-native run-android --variant=releaseor making a release apk through android studio it crashes as soon as I open it. For what's in the logcat ithink the react-native-background-task might be to blame. Even though I tried to uninstall it. Maybe it wasn't uninstalled correctly.
we followed -native/getting-started this link steps.We run project using command npx react-native run-android in terminal for react-native, no error shown there but app open and close suddenly, thus checked in Android Studio logcat to get reason of app crashed, and found error as below,
Problems with downloading or installing the app? See www.facebook.com/help/fbliteStill need help? Please tell us more about the issue: www.facebook.com/help/contact/640732869364975Facebook is only available to people aged 13 and over.Terms of Service: m.facebook.com/terms.php
I am having trouble while trying to deploy keypoint_rcnn in android. Can you please explain me how to build latest pytorch mobile using source? I read documentation but its not clear enough for me. Can you please help me out?
Android defines some permissions as dangerous and some as normal. The common thing in both the types is that they need to be defined in the Manifest file. From Android 6.0 only dangerous permissions are checked at runtime, normal permissions are not. An example of a normal permission is android.permission.INTERNET. Dangerous permissions are grouped into categories that make it easier for the user to understand what they are allowing the application to do. If the user accepts one permission in a group/category they accept the entire group. An example of dangerous permission is android.permission.FINE_LOCATION and android.permission.COARSE_LOCATION. Enabling anyone of the location permissions enables all.
The output of the android runtime permissions example application in action is given below. This brings an end to this tutorial. You can download the final Android Runtime Permissions project from the link below.
If you are familiar with Android development, you know applications are digitally signed. If not, what you need to know is that there two types of signatures: release and development signatures. Release signatures are used when you publish to the Google Play Store. Development signatures are used otherwise. In this case we are using our development signature. To get it, run the following code in your terminal (the default keystore password is android):
Add your Facebook App ID to your string resources file (string.xml) as facebook_app_id. Then edit your AndroidManifest.xml file to add:- The necessary permissions (uses-permission).- The Facebook app id as metadata (meta-data tag).- The Facebook activity.
You can communicate with the JavaScript side and vice versa. To add a JavaScript handler, you can use the _webViewController.addJavaScriptHandler method, where you define the handlerName and a callback to be invoked when it is called by the JavaScript side. The callback can return data to be sent on the JavaScript side.
On the JavaScript side, to execute the callback handler and send data to Flutter, you need to use window.flutter_inappwebview.callHandler(handlerName , ...args) method, where handlerName is a string that represents the handler name that your calling and args are optional arguments that you can send to the Flutter side.
In order to call window.flutter_inappwebview.callHandler(handlerName , ...args) properly, you need to wait for the JavaScript event flutterInAppWebViewPlatformReady. This event will be dispatched as soon as the platform (Android or iOS) is ready to handle the callHandler method.
To request permissions about the camera and microphone, you can use the permission_handler plugin. Also, you need to set the WebView option mediaPlaybackRequiresUserGesture to false in order to autoplay HTML5 audio and video.
In Android 6, Google gave us the ability to create Android App Links, allowing developers to designate their apps as the default handler for a given link, such as an HTTP link. If your application is the default handler, then Android will open your application immediately. Otherwise, a different handler or application will be used.
Data payloads of notifications from 3rd party services may not match the format expected by React Native Push Notification. When tapped, these notifications will not pass the details and data to the onNotification() event handler. Custom IntentHandlers allow you to fix this so that correct notification objects are sent to your onNotification() method.
EAS build using eas build -p android fails due to a gradle error and it seems to be related to @react-native-async-storage/async-storage and com.facebook.react.module.annotations. Building using expo build works fine though. Any ideas?
Ingresar a la página: -facebook.apphive.io/ y pegar ahí el SHA1 y Enviar. La clave que te arrojará ahí deberás copiarla y regresar a Facebook developers.Screen Shot 2020-09-23 at 19.05.0528801662 226 KB
buen dia disculpa mi app ya esta en tienda de google y no puedo logearme con facebook, intente este y lo tengo todo correcto Ajustes finales (SHA en Google Play): Ajustar la firma para acceder mediante Facebook , alguna sugerencia? gracias, buen dia
One other use case that I think is always ok would be for links using the mailto protocol -for users that have a web handler for mailto links, this will open the mail compose window in a new tab, which is definitely what I would expect to happen, and for other users the behavior will be unchanged. What do you think about that @chris? 2ff7e9595c
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